Playtest tweaks
What's that sound? » Devlog
After some playtesting, I found some problems.
1: The audio was difficult to hear without headphones, so providing headphones and increasing the audio made the experience much more enjoyable.
2: The audio was playing while the camera was active, simple logic error I fixed in no time
3: When the drone went upside down, the 3D audio would mess up the players perception as sounds coming from the left would technically be from the right. I fixed this by ensuring the range of the audio capped at a 90 degree rotation so that upside down would remain the same direction.
Overall this prototype was mainly testing if players liked having audio and camera divided.
Files
WebBuild.zip Play in browser
52 days ago
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