Playtest tweaks
What's that sound? » Devlog
After some playtesting, I found some problems.
1: The audio was difficult to hear without headphones, so providing headphones and increasing the audio made the experience much more enjoyable.
2: The audio was playing while the camera was active, simple logic error I fixed in no time
3: When the drone went upside down, the 3D audio would mess up the players perception as sounds coming from the left would technically be from the right. I fixed this by ensuring the range of the audio capped at a 90 degree rotation so that upside down would remain the same direction.
Overall this prototype was mainly testing if players liked having audio and camera divided.
Files
WebBuild.zip Play in browser
2 days ago
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